Overview
NVIDIA Corp. is a technology company focused on accelerated computing and AI infrastructure. Founded in 1993 and headquartered in Santa Clara, California, it says its mission is to pioneer accelerated computing to help solve the most challenging computational problems, and it describes itself as a full-stack computing infrastructure company whose platform combines GPUs, software libraries, SDKs and APIs, networking, systems and services to accelerate AI, data analytics, scientific computing and 3D graphics workloads [1][2][3].
The company operates through two main segments: Compute & Networking and Graphics. Its portfolio includes data-center accelerated computing platforms and AI software, InfiniBand and Ethernet networking products, automotive and robotics platforms such as DRIVE and Jetson, DGX Cloud, GeForce gaming GPUs and cloud gaming, professional RTX graphics, virtual GPU software, and Omniverse Enterprise. NVIDIA identifies its principal markets as Data Center, Gaming, Professional Visualization, and Automotive, reflecting a business that spans both semiconductor-based platforms and the software and systems built around them [4][5][6].
NVIDIA has grown into a large global company. For fiscal 2025 it reported revenue of $130.5 billion, employed about 36,000 people across 38 countries, and generated 53% of revenue from customers outside the United States based on billing location. Its physical footprint includes its Santa Clara headquarters campus as well as data center, research and development, sales, and administrative facilities in the U.S. and internationally, particularly in China, India, Israel, and Taiwan [7][8][9][10]. [1][2][3][4][5][6][7][8][9][10]
Products & services
NVIDIA’s products are organized primarily into two segments. Compute & Networking includes the Data Center accelerated computing platform, networking products, automotive AI Cockpit and autonomous-driving solutions, electric-vehicle computing platforms, Jetson modules for robotics and embedded systems, NVIDIA AI Enterprise and other software, and DGX Cloud [11]. Graphics includes GeForce GPUs for gaming and PCs, the GeForce NOW game-streaming service and related infrastructure, Quadro/NVIDIA RTX workstation GPUs, vGPU software for cloud-based visual and virtual computing, automotive infotainment platforms, and Omniverse Enterprise software for industrial AI and digital twin applications [4]. In fiscal 2025, Compute & Networking generated $116.2 billion of revenue, about 89% of the total, while Graphics generated $14.3 billion, about 11% [12].
Within data center products, NVIDIA offers supercomputing platforms and servers built from GPUs, CPUs, interconnects, and optimized AI and high-performance-computing software stacks, along with acceleration libraries, APIs, SDKs, frameworks, NVIDIA AI Enterprise, and DGX Cloud [5]. Its networking portfolio includes InfiniBand and Ethernet platforms with adapters, cables, DPUs, switch chips, switching systems, and software that can interconnect thousands of compute nodes [13]. NVIDIA describes Blackwell as a full data-center-scale infrastructure family spanning GPUs, CPUs, DPUs, interconnects, switch chips and systems, and networking adapters, optimized for generative AI and accelerated computing; Grace is its data-center CPU for giant-scale AI and HPC workloads [14][15]. NVIDIA AI Enterprise includes NIM for inference, which the company says delivers a 2.5x increase in token throughput, NeMo for curating, fine-tuning, evaluating, and safeguarding models, and AI Blueprints as prebuilt templates for AI agents; DGX Cloud is offered as a fully managed AI-training service with cloud infrastructure, software, pretrained models, and access to NVIDIA experts [16][17].
In gaming, NVIDIA’s products include GeForce RTX and GeForce GTX GPUs for desktops and laptops, GeForce NOW cloud gaming, and SoCs and development services for game consoles [18]. RTX adds real-time ray tracing for cinematic-quality rendering and DLSS image upscaling; the Blackwell-based GeForce RTX 50 Series adds neural graphics and a transformer-based DLSS model that NVIDIA says can deliver up to 2x performance improvement [19][20]. In professional visualization, the RTX platform is used for CAD, architectural design, video editing, post-production, special effects, and broadcast graphics, and can render photorealistic scenes with physically accurate shadows, reflections, and refractions using real-time ray tracing; Omniverse serves as a platform and operating system for virtual-world simulation, digital twins, product configurators, and robotics and vehicle testing [21][22][23]. In automotive, DRIVE Hyperion is NVIDIA’s end-to-end autonomous-vehicle platform, combining DRIVE AGX hardware, DRIVE OS, a reference sensor suite, and modular software for autonomous driving, mapping, parking, and in-vehicle experiences, supported by Omniverse-based simulation and over-the-air software updates [24][25][26]. [11][4][12][5][13][14][15][16][17][18][19][20][21][22][23][24][25][26]
Geographic presence
NVIDIA is headquartered in Santa Clara, California, and the company says it has more than 50 offices worldwide across the Americas, Asia, and Europe.[27][28] As of the end of fiscal 2025, NVIDIA had approximately 36,000 employees in 38 countries.[8] A notable regional workforce concentration is Israel, where NVIDIA said it had approximately 4,700 employees, primarily supporting networking-related research and development, operations, and sales and marketing.[29]
NVIDIA reports revenue geography based on the customer billing location, which may differ from the end-customer or shipping destination.[30][9] In fiscal 2025, revenue by billing location was $61.3 billion in the United States, $23.7 billion in Singapore, $20.6 billion in Taiwan, $17.1 billion in China including Hong Kong, and $7.9 billion in other locations; sales to customers outside the United States accounted for 53% of total revenue.[31][9] NVIDIA also notes that Singapore is often used by customers to centralize invoicing, while products associated with those sales are usually shipped elsewhere, making billing-country data an imperfect indicator of end-market demand.[32]
Its long-lived assets were concentrated in the United States ($3.6 billion), Taiwan ($1.5 billion), and Israel ($0.8 billion) at fiscal 2025 year-end, with a smaller amount in other locations.[33] NVIDIA also states that its supply chain is currently concentrated in the Asia-Pacific region.[34] [27][8][29][30][9][31][32][33][34][28]
Business segments
NVIDIA officially reports two reportable segments: Compute & Networking and Graphics. Compute & Networking includes Data Center accelerated computing platforms, end-to-end InfiniBand and Ethernet networking platforms, automotive platforms such as DRIVE, Jetson robotics and edge AI products, NVIDIA AI Enterprise software, and DGX Cloud. Graphics includes GeForce GPUs for gaming and PCs, GeForce NOW cloud gaming infrastructure, gaming platform solutions, Quadro/NVIDIA RTX workstation graphics, vGPU software for cloud-based visual computing, automotive infotainment platforms, and Omniverse Enterprise software. In fiscal 2025, Compute & Networking generated $116.2 billion of revenue, or about 89% of total revenue, while Graphics generated $14.3 billion, or about 11%.[35][36][37][38]
NVIDIA also presents revenue by specialized market, which offers a more detailed operating mix than the formal reportable segments. In fiscal 2025, Data Center was by far the largest category at $115.2 billion, about 88.3% of revenue; Gaming contributed $11.4 billion, about 8.7%; Professional Visualization contributed $1.9 billion, about 1.4%; Automotive contributed $1.7 billion, about 1.3%; and OEM and Other contributed $0.4 billion, about 0.3%. These categories indicate that most of NVIDIA’s business is tied to data-center and AI infrastructure, while gaming remains the second-largest market and the other disclosed markets are comparatively small.[39][40][41][42][43][44] [35][36][37][38][39][40][41][42][43][44]
Company history
NVIDIA was founded on April 5, 1993 by Jensen Huang, Chris Malachowsky, and Curtis Priem; the company was incorporated in California in April 1993 and later reincorporated in Delaware in 1998. Huang has remained NVIDIA’s president and chief executive officer since its inception.[45][46][47]
In its early years, NVIDIA introduced the NV1 in 1995 as its first product, and its common stock began public trading on January 22, 1999. Later in 1999, NVIDIA launched GeForce 256, which it identified as the industry’s first GPU, marking a major step in establishing the company in graphics processors.[48][49][50]
NVIDIA’s next major shift came with the introduction of the CUDA programming model in 2006, which extended its GPUs beyond graphics into general-purpose and accelerated computing. The company’s technology became increasingly important in AI, including the 2012 AlexNet breakthrough on NVIDIA GPUs, and NVIDIA later expanded its data center capabilities through its 2020 acquisition of Mellanox.[51][45] [46][47][49][51][45][48][50]
Sources
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