Overview
InterDigital, Inc. is a global research and development and intellectual-property licensing company. It develops technologies for wireless communications, video, and related applications, then licenses them to manufacturers and service providers worldwide. As of December 31, 2025, its portfolio included more than 38,000 patents and patent applications.[1][2]
Its licensing programs serve markets including smartphones, consumer electronics, the Internet of Things and automotive, as well as streaming and cloud services. Its research spans areas such as cellular and Wi-Fi technologies, video coding and processing, and applications of AI in wireless and video.[3][2][1] The company states its mission is “to power extraordinary experiences.” [4]
InterDigital reports worldwide licensing activity and maintains headquarters in Wilmington, Delaware, with research and development locations in the United States, Canada, the United Kingdom and France, among other countries.[1][5] Full-year 2025 revenue was approximately $834 million.[6] Its corporate history traces to a predecessor incorporated in 1972.[5] [1][2][3][4][5][6][4]
Products & services
InterDigital’s offerings are primarily licenses to patented technologies rather than finished consumer products. Its portfolio covers wireless communications, video coding and display technology, with technologies used in cellular standards including 3G, 4G and 5G, in IEEE 802.11 Wi‑Fi, and in video standards. Its research also addresses emerging 6G, immersive media and AI-based video coding.[7][8]
The company groups licensing into four programs: Smartphone, covering smartphones, other wireless devices and infrastructure equipment such as tablets and base stations; CE, IoT/Auto, covering products such as TVs, laptops, gaming consoles, set-top boxes, streaming devices and connected automobiles; Streaming and Cloud Services, covering video-on-demand, pay-TV, video conferencing, cloud gaming and other cloud services; and Other. These are licensing categories, not products manufactured by InterDigital.[3] Its video technology work includes H.264/AVC, H.265/HEVC, H.266/VVC and MPEG-I immersive standards, as well as HDR and research into traditional and AI-based next-generation codecs. It also investigates point-cloud compression, haptics and avatars for immersive media.[9]
In the six months ended June 30, 2026, InterDigital reported $465.586 million in revenue. The reported category amounts equate to approximately 52.9% from Smartphone, 23.5% from CE, IoT/Auto, 23.6% from Streaming and Cloud Services, and less than 0.1% from Other; these percentages are calculated from reported revenue amounts.[10][11] [7][8][3][9][10][11][10][10][10][10]
Geographic presence
In FY2025, InterDigital reported revenue of $309.3 million from China (37.1% of total), $262.5 million from South Korea (31.5%), and $239.4 million from the United States (28.7%). The remaining reported revenue came from Taiwan ($12.3 million; 1.5%), Japan ($7.1 million; 0.9%), and Europe ($3.3 million; 0.4%). China and South Korea together accounted for approximately 68.6% of revenue.[12] The company notes that China-headquartered companies make up a substantial portion of its customer base.[13]
InterDigital is headquartered in Wilmington, Delaware. Its principal research and development locations include Conshohocken, Pennsylvania; New York; Los Altos, California; Montreal; London; and Rennes, France. It also lists smaller research or office locations in Melville, New York; Indianapolis; Brussels; Espoo, Finland; Paris; Ottawa; and Beijing, and owns administrative space in Washington, D.C.[5] The company does not provide an employee distribution by geography in the cited filing; it reports that its inventors represent more than 60 countries.[14] [12][12][12][12][12][12][13][5][14]
Business segments
InterDigital reports one operating and reportable segment; it does not report wireless, video, or AI as separate segments. Accordingly, the single reported segment accounts for approximately 100% of consolidated revenue, with no separate revenue percentages disclosed for those technology areas.[15][16]
The segment’s activities center on research, development, and licensing of technologies. Its focus areas include wireless technologies such as cellular and Wi-Fi; video technologies, including codecs and streaming-related technologies; and AI research applied across wireless and video. These are business and technology focus areas, not separately reported segments.[17][8][18][19] [15][16][17][8][18][19]
Company history
InterDigital traces its origins to International Mobile Machines Corporation (IMM), founded by Sherwin Seligsohn in 1972. IMM went public in 1981 and introduced its digital Ultraphone system in 1986. In 1992, it acquired SCS Mobilecom and SCS Telecom and became InterDigital Communications Corporation. The company demonstrated wireless broadband CDMA video in 1997 and partnered with Nokia in 1998 to develop 3G phones. Its shares began trading on Nasdaq under the symbol IDCC in 2000.[20][21][22]
InterDigital expanded its technology and licensing activities through several acquisitions and partnerships: Intel purchased a portion of its patent portfolio in 2012; in 2016, InterDigital acquired Hillcrest Labs and joined the Avanci IoT licensing marketplace [23][24][25]; and in 2018–2019 it acquired Technicolor’s patent-licensing business and Research & Innovation unit.[26][27] Liren Chen became president and CEO in 2021, succeeding William J. Merritt.[28] In October 2025, InterDigital acquired AI video-coding company Deep Render.[29][30] [20][21][22][23][24][25][26][27][28][29][30][20][21][22][23][24][26][27][28][30]
Sources
- InterDigital, Inc. — Full financial report (2025 Y)
- InterDigital, Inc. — Full financial report (2026 Q 2)
- www.interdigital.com[4]
- InterDigital, Inc. — Press release (2025 Y)[6]
- www.interdigital.com[20]
- www.interdigital.com[21]
- ir.interdigital.com[22]
- www.interdigital.com[23]
- ir.interdigital.com[24]
- ir.interdigital.com[26]
- ir.interdigital.com[27]
- ir.interdigital.com[28]
- ir.interdigital.com[30]
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